So it’s been sometime since the last tutorial and I apologize for that, I’ve been busy wrapping up my exams for my second degree and finishing off a mini thesis for one of my subjects. So now that it’s all over with I‘ve sat down and done a small tutorial on dx10 texturing.
A lot of other tutorials leave texturing for later on in the tutorial but I’m going to do it now because it’s so simple and further illustrates the point of shader programs and what role they play. Continue reading “DirectX10 Tutorial 3: Textures”