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NMD Game Engine

This category contains 3 posts

NMD Engine – prototype nearing completion

I’ve spent the last few days working on my little NMD engine. I’m building the engine as part of my fulfillment of my masters thesis. I’m researching pathfinding in dynamic environments with the end goal of developing a working real-time pathfinding engine that can deal with dynamic environments. The game engine will search as my testbed … Continue reading »

NMD Engine: Text Rendering Complete (What a complete PITA)

I just spent the better part of 4 hours writing a custom font rendering system using screen-aligned billboards and the geometry shader. Honestly, what a pain in the ass! I didnt want to use the D3DX sprite object and the font system mainly because it’s been deprecated and I also want to keep the engine … Continue reading »

The NMD Engine – A work in progress

I’ve been rather quiet of late, I made some rather large changes in the direction of my master’s thesis and have spent a lot of time on replanning and restructuring my work. I initially intended to do my thesis on real-time pathfinding in dynamic environments, this is still the case but I realised during my research that … Continue reading »