This is gonna be a very brief post on a pretty simple but powerful tool for any hobby programmers tinkering with Direct3D. One of the most annoying things, at least for me, was always having to manually create input layouts for each different vertex shader I used in my hobby projects. I have now restarted … Continue reading
I’ve had some downtime lately and seeing as I wrote a basic shadow mapping demo, I figured I’d write a short tutorial on the theory and implementation of shadow mapping. Shadow mapping is one of those topics that tends to get explained in a overly complicated manner when in fact the concept is rather simple. … Continue reading
Well this tutorial has been a long time coming. Neural Networks (NNs) are something that i’m interested in and also a technique that gets mentioned a lot in movies and by pseudo-geeks when referring to AI in general. They are made out to be these really intense and complicated systems when in fact they are nothing … Continue reading