So for the first time in months, I find myself with some downtime. I’m currently in Arlington, TX visiting my dad. the last few days have been spent reading my silly fantasy novels and watching GDC lectures from previous years (thanks Dave!). I watched a presentation on NVIDIA’s NSight tool which allows for in-depth GPU … Continue reading
I’m doing my masters thesis on game pathfinding and this pretty much boils down to implementing comparing graph search algorithms (and hopefully developing a new algorithm). Now to implement and test the various algorithm I need to maintain a level of consistency in the implementations so my first step was to start planning and development … Continue reading
I’ve been searching the web for the last few days to see whether I can delete a void pointer using the delete operator and have it correctly de-allocate the memory it points to. Every post on the subject claims its not possible, yet all my tests say it is?! So which is it? I’ve compiled … Continue reading
So I’ve started writing a very very simple little Collada (http://www.collada.org) importer for use with some of my graphics work and figured that since the format is XML based how hard could it possibly be to load it in. Well I was in for a rude awakening, my primary assumption that there would be a … Continue reading
I’m currently doing my masters degree in video game pathfinding, and progress has unfortunately been rather slow, I spent most of last year planning my pathfinding framework and doing my literature survey, so far I’ve written a basic map generator, a very rough framework with a working (but not optimized A*) and a very rough … Continue reading
Introduction: Okay so I promised I’d write a tutorial on writing a simple free look vector based camera, this tutorial doesn’t only apply to DirectX10 but to pretty much any graphics API. We want to keep things simple initially so the simplest possible camera we can implement short of a first person style camera is … Continue reading
If you are an experienced c++ programmer you can stop reading, nothing I cover here will be of any use to you. I’m just writing a little post on a simple little preprocessor trick that c++ programmers have been using for years. Using the #ifdef directive to tag blocks of debugging code. So lets we … Continue reading
so it got released yesterday and there’s a lot of speculation regarding performance, so I just briefly timed the load timed of a few of my favorite sites: ie ff wordpress 8 15 facebook 8.8 9.1 xs forums 9.6 13 cnn.com (uncached) 18 28.2 myspace 5 8 myspace login 27 26.7 IE8 seems to do … Continue reading
Earlier i had posted a tutorial on doing high resolution timing on windows and i’d given a very basic class to act as a timer, now i found when doing my graphics work i often needed multiple timers and so i just extended my baby timer class a little to support multiple timers. So you … Continue reading
The screenshot above is my latest little project, a windows based tool for the decomposition of image using my fast pulse transform (FPT) technique. It needed to have a few features like file IO, pulse selections and highlighting of pulses. I’ve never done any sort of c++ winapi programming before apart from some windows forms stuff … Continue reading