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This category contains 14 posts

Update report and a bit of an AI rant

I have been extremely quiet for the last couple of months and I feel bad that I’ve neglected this blog (especially since I promised I wouldn’t). I’ve been extremely busy with work and my AI prototype and I havent really had too much time to work on anything at home. To be entirely honest, after staring at … Continue reading »

A Guide to Higher-Education for Aspiring Game Programmers

DISCLAIMER: I wrote this piece for a South African Game Development Magazine prior to leaving South Africa. It has been some time since I send the piece in for copy-editing and have heard nothing back regarding it so I’m simply going to post it here. The topic is a matter of some debate and the below article is simply … Continue reading »

A brief update…

I’ve been rather quiet the last 2 months. It’s taken a while to sort out a lot of things here and I’ve been quite busy with work but I will keep this blog going, I promise. I finally managed to get a personal computer around a week ago and by PC I mean the most basic … Continue reading »

A wannabe game developer no more

So after all these years of hard work, I’ve finally managed to get into the game industry and into a well known AAA studio to boot. I’ve accepted an offer from IO Interactive (Hitman, Kane & Lynch) who are based in Copenhagen, Denmark. I will be moving to Denmark and starting at IOI in August! This whole thing … Continue reading »

Pathfinding Thesis Complete

WOOT! My thesis, the bane of my existence for the last 2 years, is finally done! Its basically a review of the video game pathfinding field as well as presenting a novel grid map search technique: the spatial grid A*. The version linked below is the final draft that is being submitted to my faculty. Thesis: Video … Continue reading »

Experiences with Interviewing So Far

So I’m currently looking for a job in the game industry, location and salary are secondary to the work at this point. I kinda just want to get out of South Africa and work on something cool. I’m still young enough not have to worry about supporting a family, stability or dealing with crunch time, … Continue reading »

So starts the rest of my life…

I fly out to San Francisco tomorrow for the 2011 Game Developer Conference. I was awarded the Eric Dybsand Memorial Scholarship for AI Development this year and so am lucky enough to be able to attend the conference. Attending the GDC has been a dream of mine and now that I’m so close to realizing it, … Continue reading »

Game Piracy and Leaks!

Ranting is not something I really do on this blog, but having both crysis 2 and killzone 3 leaked prior to their releases is something that annoyed me to a large degree. The crysis leak was particularly painful for the developers, mainly since it was an unfinished build that a lot of gamers are going … Continue reading »

Global Game Jam 2011

I attended my first global game jam over the weekend and it was quite an experience… I learnt that trying to write a 2D game engine and a game in 48hrs is something I wont try again. I am not familiar with any game frameworks like XNA, game maker or game salad,  so I was forced … Continue reading »

Codewarrior RED: Rapid Effective Development

A lot of people that visit me kinda get shocked by my rig. I spent a lot of time and effort (not to mention money) putting it together and I figured that I might as well make a little post about it. My goal in putting together my setup was to have a fast, efficient … Continue reading »