I’ve made some progress on my Collada loader, it can now fully load geometry from collada DAE files. I don’t want to release the code until I have some proper error checking in place and have materials and texture loading working as well… Currently what the loader does is take a Collada DAE (digital asset … Continue reading
Well I’ve made progress with my collada loader, using irrXML (which is by far the best and simplest SAX-style XML parser I’ve found). I have loaded in all object geometries and submeshes and reformatted them into DX data structures. What my loader will do is parse a collada file and return a struct for each … Continue reading