I have been extremely quiet for the last couple of months and I feel bad that I’ve neglected this blog (especially since I promised I wouldn’t). I’ve been extremely busy with work and my AI prototype and I havent really had too much time to work on anything at home. To be entirely honest, after staring at … Continue reading
So after all these years of hard work, I’ve finally managed to get into the game industry and into a well known AAA studio to boot. I’ve accepted an offer from IO Interactive (Hitman, Kane & Lynch) who are based in Copenhagen, Denmark. I will be moving to Denmark and starting at IOI in August! This whole thing … Continue reading
WOOT! My thesis, the bane of my existence for the last 2 years, is finally done! Its basically a review of the video game pathfinding field as well as presenting a novel grid map search technique: the spatial grid A*. The version linked below is the final draft that is being submitted to my faculty. Thesis: Video … Continue reading
In a recent technical interview I got asked the following question: “if an explosion occurs i.e. from a grenade, how would you determine which characters in the game are affected”. This was a question that I couldnt answer at the time which annoyed the hell out of me and it’s been sitting in the back of my head … Continue reading
So I’m currently looking for a job in the game industry, location and salary are secondary to the work at this point. I kinda just want to get out of South Africa and work on something cool. I’m still young enough not have to worry about supporting a family, stability or dealing with crunch time, … Continue reading
So I finally managed to complete the undergraduate course slides. I know I wanted to get them completed by the end of December but things didnt really go according to plan. The slides are available here: http://takinginitiative.net/computer-graphics-course-slides/ These slides cover the entire graphical pipeline from start to finish in detail. They are intended for a … Continue reading
I fly out to San Francisco tomorrow for the 2011 Game Developer Conference. I was awarded the Eric Dybsand Memorial Scholarship for AI Development this year and so am lucky enough to be able to attend the conference. Attending the GDC has been a dream of mine and now that I’m so close to realizing it, … Continue reading
I attended my first global game jam over the weekend and it was quite an experience… I learnt that trying to write a 2D game engine and a game in 48hrs is something I wont try again. I am not familiar with any game frameworks like XNA, game maker or game salad, so I was forced … Continue reading
I’ve been putting off this post for a while cause it still feels like a dream! I’ve been awarded the “Eric Dybsand Memorial Scholarship for AI Development” by the IGDA Foundation as well as a GDC scholarship by the International Game Developers Association. What this means is that I will be attending the Game Developers … Continue reading
A lot of people that visit me kinda get shocked by my rig. I spent a lot of time and effort (not to mention money) putting it together and I figured that I might as well make a little post about it. My goal in putting together my setup was to have a fast, efficient … Continue reading