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Gaming & Game Dev

This category contains 26 posts

Game Piracy and Leaks!

Ranting is not something I really do on this blog, but having both crysis 2 and killzone 3 leaked prior to their releases is something that annoyed me to a large degree. The crysis leak was particularly painful for the developers, mainly since it was an unfinished build that a lot of gamers are going … Continue reading »

Global Game Jam 2011

I attended my first global game jam over the weekend and it was quite an experience… I learnt that trying to write a 2D game engine and a game in 48hrs is something I wont try again. I am not familiar with any game frameworks like XNA, game maker or game salad,  so I was forced … Continue reading »

Weapon Modification in Games

I recently played through Fallout: New Vegas and couldn’t help but feel that while the whole weapon modification system was a nice addition, it was a pointless one. I, as much as anyone, love some good gun porn and being able to modify my weapon is a welcome addition to any game but in fallout:new … Continue reading »

NMD Engine – prototype nearing completion

I’ve spent the last few days working on my little NMD engine. I’m building the engine as part of my fulfillment of my masters thesis. I’m researching pathfinding in dynamic environments with the end goal of developing a working real-time pathfinding engine that can deal with dynamic environments. The game engine will search as my testbed … Continue reading »

NMD Engine: Text Rendering Complete (What a complete PITA)

I just spent the better part of 4 hours writing a custom font rendering system using screen-aligned billboards and the geometry shader. Honestly, what a pain in the ass! I didnt want to use the D3DX sprite object and the font system mainly because it’s been deprecated and I also want to keep the engine … Continue reading »

The NMD Engine – A work in progress

I’ve been rather quiet of late, I made some rather large changes in the direction of my master’s thesis and have spent a lot of time on replanning and restructuring my work. I initially intended to do my thesis on real-time pathfinding in dynamic environments, this is still the case but I realised during my research that … Continue reading »

Introduction to Game Development (Second Edition) Review

Introduction to Game Development is a book in the vein of the Game Programming Gems series, it consists of a collection of articles written by game industry veterans (Steve Rabin, Noel Llopis, Eric Lengyel, etc.) with the  aim of providing a solid overall introduction to the game development industry from all its various aspects, be … Continue reading »

Upcoming Games I cant wait to Play

So in the next 12 months again there are sooooo many games coming out that I simply cannot wait to play!!! Here’s a short list of the games that I’m dying to get my hands on! Fallout: New Vegas – http://www.youtube.com/watch?v=epFupigyIN8 Dragon Age 2 – http://www.youtube.com/watch?v=8Xx0pU-B_yA The Witcher 2 – http://www.youtube.com/watch?v=M1nG5GPWySY Deus Ex: Human Revolution  … Continue reading »

Video Game Optimization Review

Video game optimization by Eric Preisz and Ben Garney is a book that is focused on highlighting and addressing performance concerns found in modern video games. This is probably the best code optimization book that I have ever read. It is also the only book on the market that covers the entire game development programming … Continue reading »

Game Coding Complete (Third Edition) Review

I first heard of this book when it won the Game Developer Magazine book of the year award, I kinda made a note to get hold of it and then kinda forgot about it. I only remembered about it when it popped up in my amazon recommended books newsletter and I pulled the trigger on it. This book is written primarily by Mike McShaffry (who spent … Continue reading »