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Book Reviews

This category contains 5 posts

Introduction to Game Development (Second Edition) Review

Introduction to Game Development is a book in the vein of the Game Programming Gems series, it consists of a collection of articles written by game industry veterans (Steve Rabin, Noel Llopis, Eric Lengyel, etc.) with the  aim of providing a solid overall introduction to the game development industry from all its various aspects, be … Continue reading »

Video Game Optimization Review

Video game optimization by Eric Preisz and Ben Garney is a book that is focused on highlighting and addressing performance concerns found in modern video games. This is probably the best code optimization book that I have ever read. It is also the only book on the market that covers the entire game development programming … Continue reading »

Game Coding Complete (Third Edition) Review

I first heard of this book when it won the Game Developer Magazine book of the year award, I kinda made a note to get hold of it and then kinda forgot about it. I only remembered about it when it popped up in my amazon recommended books newsletter and I pulled the trigger on it. This book is written primarily by Mike McShaffry (who spent … Continue reading »

Game Engine Architecture Review

I’ve toyed around with building a very simple game engine over the last few months and made some progress in regards to the renderer of the engine but unfortunately during development, for every question I answered another 10 sprung up, with every new question and my frustration grew, and after the third re-planning of the engine core … Continue reading »

Beginning DirectX 10 Game Programming By Wendy Jones – Review

A search of amazon.com in regards to directx10 books yields only three entries: Wendy Jones’ book, a book by peter Walsh which by all account is just a basic update of his previous directx9 book and recently a new book by frank luna which also seems just like an update of a previous book. I purchased Wendy Jones’ book: … Continue reading »